This is especially important during co-op sessions when there's a lot happening on the screen at once. It's a minor change which adds so much in terms of personality and being able to distinguish between characters. The art is crisp in this deluxe version, especially with the thick bold outline of the playable characters and enemies. It's a nice 3-4 hour addition that wasn't particularly necessary, but I'm thankful that it was included as a nice way to round out the package. You'll unlock new abilities as you progress, such as a huge beam attack or the ability to dash, and the level design certainly becomes more complex as you do. The newly added Magalor Epilogue is a welcomed little addition that unlocks after you beat the game's main story and it is simply wonderful! Its level design can be a little simplistic, but that's the point as so is Magalor's abilities until you upgrade them by collecting magic droplets and using them as a form of currency. I would honestly love to see this party mode fleshed out into its own game in the future Kirby Party. We just had just finished playing some Super Bomberman R with some friends a few days prior and immediately said to each other that we'll need to invite them around again as this mode was similar but just as fun. As we got the hang of it and cranked up the difficulty of the CPUs, it quickly turned into a madcap wild ride, to the point where before we knew it, a whole hour had passed. Our favourite mode was, hands down, the Checkerboard Chase game which required players to press A to remove a row/column of blocks in the direction the player's facing in order to eliminate your opponents. However, as we continued to play them, we found ourselves laughing with pure joy, to the point where we were fully invested in the games. The party mode Merry Magoland is so much fun!! I'll admit, when my partner and I started to play through some games, we found that some were a bit too similar, simply requiring you to press the A button as opportune moments. Since this game is a remake of a decade-old Wii game, what was new is now standard for the series, but the new modes are what breathes new life here. This game is rock solid in its fundamentals, containing all the 2D platforming goodness that one would expect from a quality Kirby game. Speaking of revolutionary, that is not what Kirby's Return to Dream Land Deluxe is, but that's OK. But it's sometimes important to reflect on the fact that, in the end, not all games can be revolutionary, and thus, we find ourselves with Kirby's Return to Dream Land Deluxe. With the volatility of Kirby's innovation, the scepticism that comes from the announcement of a Wii remake that played it safe is not unfounded. Kirby: Planet Robobot was a blast, which was then followed up by the bog-standard Kirby Star Allies, but a few years later, we were treated by the loveable pink puffball's first major 3D outing in Kirby and the Forgotten Land, which 12 short months ago, I couldn't stop raving about. It's felt both stale and revolutionary within the span of a third of its history. Kirby has had a roller coaster ride over the past ten years. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
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